mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 23:37:55 -05:00
Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
This commit is contained in:
@ -338,7 +338,54 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
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LOG_WARNING(Service_AM, "(STUBBED) called");
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}
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ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
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AppletMessageQueue::AppletMessageQueue() {
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auto& kernel = Core::System::GetInstance().Kernel();
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on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
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"AMMessageQueue:OnMessageRecieved");
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on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
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"AMMessageQueue:OperationModeChanged");
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}
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AppletMessageQueue::~AppletMessageQueue() = default;
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const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
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return on_new_message;
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}
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const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
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return on_operation_mode_changed;
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}
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void AppletMessageQueue::PushMessage(AppletMessage msg) {
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messages.push(msg);
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on_new_message->Signal();
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}
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AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
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if (messages.empty()) {
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on_new_message->Clear();
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return AppletMessage::NoMessage;
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}
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auto msg = messages.front();
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messages.pop();
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if (messages.empty()) {
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on_new_message->Clear();
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}
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return msg;
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}
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std::size_t AppletMessageQueue::GetMessageCount() const {
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return messages.size();
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}
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void AppletMessageQueue::OperationModeChanged() {
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PushMessage(AppletMessage::OperationModeChanged);
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PushMessage(AppletMessage::PerformanceModeChanged);
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on_operation_mode_changed->Signal();
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}
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ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
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: ServiceFramework("ICommonStateGetter"), msg_queue(std::move(msg_queue)) {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
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@ -388,21 +435,19 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
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event->Signal();
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(event);
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rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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}
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void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(15);
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rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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}
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void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
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@ -414,13 +459,11 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
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event->Signal();
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(event);
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rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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}
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void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
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@ -444,7 +487,7 @@ void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
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rb.Push(RESULT_SUCCESS);
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rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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}
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void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
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@ -454,7 +497,7 @@ void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
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rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
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: APM::PerformanceMode::Handheld));
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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}
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class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
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@ -840,8 +883,12 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
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std::make_shared<AppletAE>(nvflinger)->InstallAsService(service_manager);
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std::make_shared<AppletOE>(nvflinger)->InstallAsService(service_manager);
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auto message_queue = std::make_shared<AppletMessageQueue>();
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message_queue->PushMessage(
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AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
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std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
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std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
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std::make_shared<IdleSys>()->InstallAsService(service_manager);
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std::make_shared<OMM>()->InstallAsService(service_manager);
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std::make_shared<SPSM>()->InstallAsService(service_manager);
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