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shader: Implement MEMBAR.GL
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
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@ -257,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
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break;
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}
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case OpCode::Id::MEMBAR: {
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UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
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UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
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bb.push_back(Operation(OperationCode::MemoryBarrierGL));
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break;
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}
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case OpCode::Id::DEPBAR: {
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LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
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break;
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@ -189,6 +189,8 @@ enum class OperationCode {
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ThreadId, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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MemoryBarrierGL, /// () -> void
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Amount,
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};
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