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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 22:57:56 -05:00
Use BreakpointAddress struct instead of passing address directly
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@ -231,13 +231,18 @@ static void RemoveBreakpoint(BreakpointType type, PAddr addr) {
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}
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}
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PAddr GetNextBreakpointFromAddress(PAddr addr, BreakpointType type) {
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BreakpointAddress GetNextBreakpointFromAddress(PAddr addr, BreakpointType type) {
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std::map<u32, Breakpoint>& p = GetBreakpointList(type);
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auto next_breakpoint = p.lower_bound(addr);
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u32 breakpoint = -1;
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BreakpointAddress breakpoint;
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if (next_breakpoint != p.end())
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breakpoint = next_breakpoint->first;
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if (next_breakpoint != p.end()) {
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breakpoint.address = next_breakpoint->first;
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breakpoint.type = type;
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} else {
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breakpoint.address = 0;
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breakpoint.type = BreakpointType::None;
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}
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return breakpoint;
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}
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@ -18,6 +18,11 @@ enum class BreakpointType {
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Access ///< Access (R/W) Breakpoint
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};
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struct BreakpointAddress {
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PAddr address;
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BreakpointType type;
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};
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/// If set to false, the server will never be started and no gdbstub-related functions will be executed.
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extern std::atomic<bool> g_server_enabled;
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@ -63,7 +68,7 @@ void HandlePacket();
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* @param addr Address to search from.
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* @param type Type of breakpoint.
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*/
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PAddr GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type);
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BreakpointAddress GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type);
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/**
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* Check if a breakpoint of the specified type exists at the given address.
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