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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 14:58:11 -05:00
core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
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@ -826,11 +826,11 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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TASlabel = new QLabel();
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TASlabel->setObjectName(QStringLiteral("TASlabel"));
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TASlabel->setText(tr("TAS not running"));
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TASlabel->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, TASlabel);
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tas_label = new QLabel();
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tas_label->setObjectName(QStringLiteral("TASlabel"));
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tas_label->setText(tr("TAS not running"));
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tas_label->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, tas_label);
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statusBar()->setVisible(true);
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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@ -2896,13 +2896,28 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
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}
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}
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static std::string GetTasStateDescription(TasInput::TasState state) {
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switch (state) {
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case TasInput::TasState::RUNNING:
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return "Running";
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case TasInput::TasState::RECORDING:
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return "Recording";
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case TasInput::TasState::STOPPED:
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return "Stopped";
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default:
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return "INVALID STATE";
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}
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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return;
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}
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TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str()));
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auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
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tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
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auto& system = Core::System::GetInstance();
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auto results = system.GetAndResetPerfStats();
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auto& shader_notify = system.GPU().ShaderNotify();
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