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video_core: Add per-image anisotropy heuristics (format & mip count)
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@ -62,12 +62,14 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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const bool is_unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter == TextureMipmapFilter::None
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: mipmap_filter != TextureMipmapFilter::Linear;
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const bool is_suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter != TextureMipmapFilter::None
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: mipmap_filter == TextureMipmapFilter::Linear;
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const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
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if (max_anisotropy == 0 &&
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(depth_compare_enabled.Value() || !has_regular_lods || is_unsupported_mipmap_filter)) {
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const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
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reduction_filter == SamplerReduction::WeightedAverage;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods ||
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!is_bilinear_filter || !is_suitable_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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