configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
This commit is contained in:
lat9nq
2023-05-18 17:54:22 -04:00
parent 88d3de4e85
commit 432f68ad29
14 changed files with 221 additions and 331 deletions

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <forward_list>
#include <memory>
#include "audio_core/sink/sink.h"
@ -10,80 +11,105 @@
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
ConfigureAudio::ConfigureAudio(const Core::System& system_,
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
const ConfigurationShared::TranslationMap& translations_,
QWidget* parent)
: Tab(group, parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
: Tab(group, parent),
ui(std::make_unique<Ui::ConfigureAudio>()), system{system_}, translations{translations_} {
ui->setupUi(this);
InitializeAudioSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
Setup();
SetConfiguration();
const bool is_powered_on = system_.IsPoweredOn();
ui->sink_combo_box->setEnabled(!is_powered_on);
ui->output_combo_box->setEnabled(!is_powered_on);
ui->input_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
void ConfigureAudio::Setup() {
const bool runtime_lock = !system.IsPoweredOn();
auto& layout = *ui->audio_widget->layout();
std::forward_list<Settings::BasicSetting*> settings;
auto push = [&](Settings::Category category) {
for (auto* setting : Settings::values.linkage.by_category[category]) {
settings.push_front(setting);
}
};
push(Settings::Category::Audio);
push(Settings::Category::SystemAudio);
for (auto* setting : settings) {
auto* widget = [&]() {
if (setting->Id() == Settings::values.volume.Id()) {
return new ConfigurationShared::Widget(
setting, translations, this, runtime_lock, apply_funcs,
ConfigurationShared::RequestType::Slider, true, 1.0f, nullptr,
tr("%1%", "Volume percentage (e.g. 50%)"));
} else if (setting->Id() == Settings::values.audio_output_device_id.Id() ||
setting->Id() == Settings::values.audio_input_device_id.Id() ||
setting->Id() == Settings::values.sink_id.Id()) {
return new ConfigurationShared::Widget(
setting, translations, this, runtime_lock, apply_funcs,
ConfigurationShared::RequestType::ComboBox, false);
} else {
return new ConfigurationShared::Widget(setting, translations, this, runtime_lock,
apply_funcs);
}
}();
if (!widget->Valid()) {
delete widget;
continue;
}
layout.addWidget(widget);
if (setting->Id() == Settings::values.sink_id.Id()) {
sink_combo_box = widget->combobox;
InitializeAudioSinkComboBox();
connect(sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
} else if (setting->Id() == Settings::values.audio_output_device_id.Id()) {
output_device_combo_box = widget->combobox;
} else if (setting->Id() == Settings::values.audio_input_device_id.Id()) {
input_device_combo_box = widget->combobox;
}
}
}
void ConfigureAudio::SetConfiguration() {
if (!Settings::IsConfiguringGlobal()) {
return;
}
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioDevices(ui->sink_combo_box->currentIndex());
UpdateAudioDevices(sink_combo_box->currentIndex());
SetAudioDevicesFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
ConfigurationShared::SetHighlight(ui->mode_label,
!Settings::values.sound_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
} else {
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
}
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
[[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
[[maybe_unused]] const QSignalBlocker blocker(sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->sink_combo_box->count(); index++) {
if (ui->sink_combo_box->itemText(index) == sink_id) {
const QString sink_id = QString::fromStdString(Settings::values.sink_id.ToString());
for (int index = 0; index < sink_combo_box->count(); index++) {
if (sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->sink_combo_box->setCurrentIndex(new_sink_index);
sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDevicesFromDeviceID() {
@ -91,57 +117,42 @@ void ConfigureAudio::SetAudioDevicesFromDeviceID() {
const QString output_device_id =
QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
for (int index = 0; index < ui->output_combo_box->count(); index++) {
if (ui->output_combo_box->itemText(index) == output_device_id) {
for (int index = 0; index < output_device_combo_box->count(); index++) {
if (output_device_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
ui->output_combo_box->setCurrentIndex(new_device_index);
output_device_combo_box->setCurrentIndex(new_device_index);
new_device_index = -1;
const QString input_device_id =
QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
for (int index = 0; index < ui->input_combo_box->count(); index++) {
if (ui->input_combo_box->itemText(index) == input_device_id) {
for (int index = 0; index < input_device_combo_box->count(); index++) {
if (input_device_combo_box->itemText(index) == input_device_id) {
new_device_index = index;
break;
}
}
ui->input_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
input_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
const bool is_powered_on = system.IsPoweredOn();
for (const auto& apply_func : apply_funcs) {
apply_func(is_powered_on);
}
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
Settings::values.sink_id.LoadString(
sink_combo_box->itemText(sink_combo_box->currentIndex()).toStdString());
Settings::values.audio_output_device_id.SetValue(
ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
output_device_combo_box->itemText(output_device_combo_box->currentIndex())
.toStdString());
Settings::values.audio_input_device_id.SetValue(
ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
input_device_combo_box->itemText(input_device_combo_box->currentIndex()).toStdString());
}
}
@ -154,54 +165,31 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
ui->output_combo_box->clear();
ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
output_device_combo_box->clear();
output_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
const auto sink_id =
Settings::ToEnum<Settings::AudioEngine>(sink_combo_box->itemText(sink_index).toStdString());
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
ui->output_combo_box->addItem(QString::fromStdString(device));
output_device_combo_box->addItem(QString::fromStdString(device));
}
ui->input_combo_box->clear();
ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
input_device_combo_box->clear();
input_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
ui->input_combo_box->addItem(QString::fromStdString(device));
input_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioSinkComboBox() {
ui->sink_combo_box->clear();
ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
sink_combo_box->clear();
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
sink_combo_box->addItem(QString::fromStdString(Settings::TranslateEnum(id)));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
Settings::values.sound_index.GetValue(true));
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ui->sink_combo_box->setVisible(false);
ui->sink_label->setVisible(false);
ui->output_combo_box->setVisible(false);
ui->output_label->setVisible(false);
ui->input_combo_box->setVisible(false);
ui->input_label->setVisible(false);
}