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gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop.
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@ -955,16 +955,6 @@ private:
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return {};
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}
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Id AtomicImageMin(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id AtomicImageMax(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id AtomicImageAnd(Operation operation) {
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UNIMPLEMENTED();
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return {};
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@ -1449,8 +1439,6 @@ private:
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&SPIRVDecompiler::ImageLoad,
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&SPIRVDecompiler::ImageStore,
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&SPIRVDecompiler::AtomicImageAdd,
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&SPIRVDecompiler::AtomicImageMin,
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&SPIRVDecompiler::AtomicImageMax,
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&SPIRVDecompiler::AtomicImageAnd,
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&SPIRVDecompiler::AtomicImageOr,
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&SPIRVDecompiler::AtomicImageXor,
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