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gpu: Refactor to take RendererBase instead of RasterizerInterface.
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@ -131,7 +131,7 @@ struct System::Impl {
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is_powered_on = true;
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gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer());
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gpu_core = std::make_unique<Tegra::GPU>(system, *renderer);
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cpu_core_manager.Initialize(system);
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