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Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
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@ -61,7 +61,7 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) {
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}
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void SetupDirtyShaders(Maxwell3D::DirtyState::Tables& tables) {
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FillBlock(tables[0], OFF(pipelines), NUM(pipelines) * Maxwell3D::Regs::MaxShaderProgram,
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FillBlock(tables[0], OFF(pipelines), NUM(pipelines[0]) * Maxwell3D::Regs::MaxShaderProgram,
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Shaders);
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}
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} // Anonymous namespace
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