dma_pusher: Remove reliance on the global system instance

With this, the video core is now has no calls to the global system
instance at all.
This commit is contained in:
Lioncash
2020-04-19 16:12:06 -04:00
parent 2ea7a70da0
commit 44e959157b
3 changed files with 11 additions and 6 deletions

View File

@ -10,6 +10,10 @@
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Tegra {
enum class SubmissionMode : u32 {
@ -56,7 +60,7 @@ using CommandList = std::vector<Tegra::CommandListHeader>;
*/
class DmaPusher {
public:
explicit DmaPusher(GPU& gpu);
explicit DmaPusher(Core::System& system, GPU& gpu);
~DmaPusher();
void Push(CommandList&& entries) {
@ -72,8 +76,6 @@ private:
void CallMethod(u32 argument) const;
GPU& gpu;
std::vector<CommandHeader> command_headers; ///< Buffer for list of commands fetched at once
std::queue<CommandList> dma_pushbuffer; ///< Queue of command lists to be processed
@ -92,6 +94,9 @@ private:
GPUVAddr dma_mget{}; ///< main pushbuffer last read address
bool ib_enable{true}; ///< IB mode enabled
GPU& gpu;
Core::System& system;
};
} // namespace Tegra