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48
src/audio_core/renderer/command/sink/circular_buffer.cpp
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48
src/audio_core/renderer/command/sink/circular_buffer.cpp
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <vector>
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/sink/circular_buffer.h"
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#include "core/memory.h"
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namespace AudioCore::AudioRenderer {
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void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
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std::string& string) {
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string += fmt::format(
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"CircularBufferSinkCommand\n\tinput_count {} ring size {:04X} ring pos {:04X}\n\tinputs: ",
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input_count, size, pos);
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for (u32 i = 0; i < input_count; i++) {
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string += fmt::format("{:02X}, ", inputs[i]);
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}
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string += "\n";
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}
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void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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constexpr s32 min{std::numeric_limits<s16>::min()};
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constexpr s32 max{std::numeric_limits<s16>::max()};
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std::vector<s16> output(processor.sample_count);
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for (u32 channel = 0; channel < input_count; channel++) {
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auto input{processor.mix_buffers.subspan(inputs[channel] * processor.sample_count,
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processor.sample_count)};
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for (u32 sample_index = 0; sample_index < processor.sample_count; sample_index++) {
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output[sample_index] = static_cast<s16>(std::clamp(input[sample_index], min, max));
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}
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processor.memory->WriteBlockUnsafe(address + pos, output.data(),
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output.size() * sizeof(s16));
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pos += static_cast<u32>(processor.sample_count * sizeof(s16));
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if (pos >= size) {
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pos = 0;
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}
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}
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}
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bool CircularBufferSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
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return true;
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}
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} // namespace AudioCore::AudioRenderer
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55
src/audio_core/renderer/command/sink/circular_buffer.h
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55
src/audio_core/renderer/command/sink/circular_buffer.h
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "audio_core/renderer/command/icommand.h"
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#include "common/common_types.h"
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namespace AudioCore::AudioRenderer {
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namespace ADSP {
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class CommandListProcessor;
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}
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/**
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* AudioRenderer command for sinking samples to a circular buffer.
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*/
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struct CircularBufferSinkCommand : ICommand {
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/**
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* Print this command's information to a string.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @param string - The string to print into.
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*/
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void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
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/**
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* Process this command.
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*
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* @param processor - The CommandListProcessor processing this command.
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*/
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void Process(const ADSP::CommandListProcessor& processor) override;
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/**
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* Verify this command's data is valid.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @return True if the command is valid, otherwise false.
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*/
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bool Verify(const ADSP::CommandListProcessor& processor) override;
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/// Number of input mix buffers
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u32 input_count;
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/// Input mix buffer indexes
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std::array<s16, MaxChannels> inputs;
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/// Circular buffer address
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CpuAddr address;
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/// Circular buffer size
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u32 size;
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/// Current buffer offset
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u32 pos;
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};
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} // namespace AudioCore::AudioRenderer
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55
src/audio_core/renderer/command/sink/device.cpp
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src/audio_core/renderer/command/sink/device.cpp
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/sink/device.h"
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#include "audio_core/sink/sink.h"
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namespace AudioCore::AudioRenderer {
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void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
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std::string& string) {
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string += fmt::format("DeviceSinkCommand\n\t{} session {} input_count {}\n\tinputs: ",
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std::string_view(name), session_id, input_count);
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for (u32 i = 0; i < input_count; i++) {
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string += fmt::format("{:02X}, ", inputs[i]);
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}
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string += "\n";
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}
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void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
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constexpr s32 min = std::numeric_limits<s16>::min();
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constexpr s32 max = std::numeric_limits<s16>::max();
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auto stream{processor.GetOutputSinkStream()};
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stream->SetSystemChannels(input_count);
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Sink::SinkBuffer out_buffer{
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.frames{TargetSampleCount},
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.frames_played{0},
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.tag{0},
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.consumed{false},
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};
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std::vector<s16> samples(out_buffer.frames * input_count);
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for (u32 channel = 0; channel < input_count; channel++) {
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const auto offset{inputs[channel] * out_buffer.frames};
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for (u32 index = 0; index < out_buffer.frames; index++) {
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samples[index * input_count + channel] =
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static_cast<s16>(std::clamp(sample_buffer[offset + index], min, max));
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}
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}
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out_buffer.tag = reinterpret_cast<u64>(samples.data());
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stream->AppendBuffer(out_buffer, samples);
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}
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bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
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return true;
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}
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} // namespace AudioCore::AudioRenderer
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57
src/audio_core/renderer/command/sink/device.h
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57
src/audio_core/renderer/command/sink/device.h
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <span>
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#include <string>
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#include "audio_core/renderer/command/icommand.h"
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#include "common/common_types.h"
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namespace AudioCore::AudioRenderer {
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namespace ADSP {
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class CommandListProcessor;
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}
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/**
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* AudioRenderer command for sinking samples to an output device.
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*/
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struct DeviceSinkCommand : ICommand {
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/**
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* Print this command's information to a string.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @param string - The string to print into.
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*/
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void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
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/**
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* Process this command.
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*
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* @param processor - The CommandListProcessor processing this command.
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*/
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void Process(const ADSP::CommandListProcessor& processor) override;
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/**
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* Verify this command's data is valid.
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*
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* @param processor - The CommandListProcessor processing this command.
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* @return True if the command is valid, otherwise false.
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*/
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bool Verify(const ADSP::CommandListProcessor& processor) override;
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/// Device name
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char name[0x100];
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/// System session id (unused)
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s32 session_id;
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/// Sample buffer to sink
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std::span<s32> sample_buffer;
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/// Number of input channels
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u32 input_count;
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/// Mix buffer indexes for each channel
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std::array<s16, MaxChannels> inputs;
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};
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} // namespace AudioCore::AudioRenderer
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