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shader/half_set_predicate: Fix HSETP2 implementation
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@ -51,26 +51,23 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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op_b = Immediate(0);
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}
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// We can't use the constant predicate as destination.
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ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
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const Node second_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
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const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
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const OperationCode pair_combiner =
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h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
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const Node pred39 = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred);
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const auto Write = [&](u64 dest, Node src) {
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SetPredicate(bb, dest, Operation(combiner, std::move(src), pred39));
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};
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const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b);
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const Node first_pred = Operation(pair_combiner, comparison);
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// Set the primary predicate to the result of Predicate OP SecondPredicate
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const Node value = Operation(combiner, first_pred, second_pred);
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SetPredicate(bb, instr.hsetp2.pred3, value);
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if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
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// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
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const Node negated_pred = Operation(OperationCode::LogicalNegate, first_pred);
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SetPredicate(bb, instr.hsetp2.pred0, Operation(combiner, negated_pred, second_pred));
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const u64 first = instr.hsetp2.pred0;
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const u64 second = instr.hsetp2.pred3;
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if (h_and) {
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const Node joined = Operation(OperationCode::LogicalAnd2, comparison);
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Write(first, joined);
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Write(second, Operation(OperationCode::LogicalNegate, joined));
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} else {
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Write(first, Operation(OperationCode::LogicalPick2, comparison, Immediate(0u)));
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Write(second, Operation(OperationCode::LogicalPick2, comparison, Immediate(1u)));
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}
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return pc;
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@ -101,8 +101,7 @@ enum class OperationCode {
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LogicalXor, /// (bool a, bool b) -> bool
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LogicalNegate, /// (bool a) -> bool
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LogicalPick2, /// (bool2 pair, uint index) -> bool
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LogicalAll2, /// (bool2 a) -> bool
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LogicalAny2, /// (bool2 a) -> bool
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LogicalAnd2, /// (bool2 a) -> bool
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LogicalFLessThan, /// (float a, float b) -> bool
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LogicalFEqual, /// (float a, float b) -> bool
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