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shader: Implement SR_LaneId
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@ -355,6 +355,10 @@ U32 IREmitter::LocalInvocationIdZ() {
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return U32{CompositeExtract(Inst(Opcode::LocalInvocationId), 2)};
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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U32 IREmitter::LoadGlobalU8(const U64& address) {
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return Inst<U32>(Opcode::LoadGlobalU8, address);
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}
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