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shader: Implement SR_LaneId
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@ -97,6 +97,8 @@ public:
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[[nodiscard]] U32 LocalInvocationIdY();
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[[nodiscard]] U32 LocalInvocationIdZ();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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[[nodiscard]] U32 LoadGlobalS8(const U64& address);
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[[nodiscard]] U32 LoadGlobalU16(const U64& address);
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