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shader: Implement SR_LaneId
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@ -63,6 +63,7 @@ OPCODE(SetTRFlag, Void, U1,
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OPCODE(SetMXFlag, Void, U1, )
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(LaneId, U32, )
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// Undefined
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OPCODE(UndefU1, U1, )
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