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Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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@ -4,7 +4,6 @@
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#pragma once
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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