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Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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@ -5,6 +5,7 @@ set(SRCS clipper.cpp
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utils.cpp
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vertex_shader.cpp
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video_core.cpp
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renderer_opengl/generated/gl_3_2_core.c
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/gl_shader_util.cpp
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debug_utils/debug_utils.cpp)
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@ -19,6 +20,7 @@ set(HEADERS clipper.h
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renderer_base.h
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vertex_shader.h
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video_core.h
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renderer_opengl/generated/gl_3_2_core.h
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renderer_opengl/renderer_opengl.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shaders.h
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