Replace GLEW with a glLoadGen loader.

This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
This commit is contained in:
Yuri Kunde Schlesner
2014-08-23 21:00:08 -03:00
parent 76372feb19
commit 478289140d
42 changed files with 2829 additions and 21329 deletions

View File

@ -30,11 +30,6 @@ void Start() {
/// Initialize the video core
void Init(EmuWindow* emu_window) {
// Required in order for GLFW to work on Linux,
// or for GL contexts above 2.x on OS X
glewExperimental = GL_TRUE;
g_emu_window = emu_window;
g_renderer = new RendererOpenGL();
g_renderer->SetWindow(g_emu_window);