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https://github.com/yuzu-emu/yuzu-android.git
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yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
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@ -397,6 +397,8 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.use_vsync =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
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Settings::values.use_assembly_shaders =
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
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Settings::values.use_fast_gpu_time =
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
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@ -134,6 +134,10 @@ max_anisotropy =
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# 0 (default): Off, 1: On
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use_vsync =
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# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
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# 0 (default): Off, 1: On
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use_assembly_shaders =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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