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Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
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committed by
FernandoS27
parent
38fc995f6c
commit
47e4f6a52c
26
src/video_core/shader/compiler_settings.cpp
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26
src/video_core/shader/compiler_settings.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/shader/compiler_settings.h"
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namespace VideoCommon::Shader {
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std::string CompileDepthAsString(const CompileDepth cd) {
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switch (cd) {
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case CompileDepth::BruteForce:
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return "Brute Force Compile";
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case CompileDepth::FlowStack:
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return "Simple Flow Stack Mode";
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case CompileDepth::NoFlowStack:
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return "Remove Flow Stack";
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case CompileDepth::DecompileBackwards:
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return "Decompile Backward Jumps";
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case CompileDepth::FullDecompile:
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return "Full Decompilation";
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default:
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return "Unknown Compiler Process";
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}
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}
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} // namespace VideoCommon::Shader
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