Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.

This commit is contained in:
Fernando Sahmkow
2019-08-16 16:25:02 -04:00
committed by FernandoS27
parent 38fc995f6c
commit 47e4f6a52c
15 changed files with 338 additions and 82 deletions

View File

@ -0,0 +1,26 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/shader/compiler_settings.h"
namespace VideoCommon::Shader {
std::string CompileDepthAsString(const CompileDepth cd) {
switch (cd) {
case CompileDepth::BruteForce:
return "Brute Force Compile";
case CompileDepth::FlowStack:
return "Simple Flow Stack Mode";
case CompileDepth::NoFlowStack:
return "Remove Flow Stack";
case CompileDepth::DecompileBackwards:
return "Decompile Backward Jumps";
case CompileDepth::FullDecompile:
return "Full Decompilation";
default:
return "Unknown Compiler Process";
}
}
} // namespace VideoCommon::Shader