mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 18:37:59 -05:00
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
This commit is contained in:
committed by
FernandoS27
parent
38fc995f6c
commit
47e4f6a52c
25
src/video_core/shader/compiler_settings.h
Normal file
25
src/video_core/shader/compiler_settings.h
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
enum class CompileDepth : u32 {
|
||||
BruteForce = 0,
|
||||
FlowStack = 1,
|
||||
NoFlowStack = 2,
|
||||
DecompileBackwards = 3,
|
||||
FullDecompile = 4,
|
||||
};
|
||||
|
||||
std::string CompileDepthAsString(CompileDepth cd);
|
||||
|
||||
struct CompilerSettings {
|
||||
CompileDepth depth;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
Reference in New Issue
Block a user