Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.

This commit is contained in:
Fernando Sahmkow
2019-08-16 16:25:02 -04:00
committed by FernandoS27
parent 38fc995f6c
commit 47e4f6a52c
15 changed files with 338 additions and 82 deletions

View File

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/engines/shader_bytecode.h"
namespace VideoCommon::Shader {
enum class CompileDepth : u32 {
BruteForce = 0,
FlowStack = 1,
NoFlowStack = 2,
DecompileBackwards = 3,
FullDecompile = 4,
};
std::string CompileDepthAsString(CompileDepth cd);
struct CompilerSettings {
CompileDepth depth;
};
} // namespace VideoCommon::Shader