VideoCore: Move Slot Vector to Common

This commit is contained in:
Fernando Sahmkow
2024-02-03 22:51:04 +01:00
parent 5da55cbac9
commit 4841dc0b74
12 changed files with 33 additions and 33 deletions

View File

@ -41,7 +41,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/slot_vector.h"
#include "common/slot_vector.h"
#include "video_core/texture_cache/types.h"
namespace boost {
@ -55,7 +55,7 @@ MICROPROFILE_DECLARE(GPU_PrepareBuffers);
MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
MICROPROFILE_DECLARE(GPU_DownloadMemory);
using BufferId = SlotId;
using BufferId = Common::SlotId;
using VideoCore::Surface::PixelFormat;
using namespace Common::Literals;
@ -559,7 +559,7 @@ private:
Tegra::MaxwellDeviceMemoryManager& device_memory;
SlotVector<Buffer> slot_buffers;
Common::SlotVector<Buffer> slot_buffers;
DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{};