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VideoCore: Move Slot Vector to Common
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@ -1,227 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <bit>
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#include <numeric>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/polyfill_ranges.h"
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namespace VideoCommon {
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struct SlotId {
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static constexpr u32 INVALID_INDEX = std::numeric_limits<u32>::max();
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constexpr auto operator<=>(const SlotId&) const noexcept = default;
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constexpr explicit operator bool() const noexcept {
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return index != INVALID_INDEX;
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}
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u32 index = INVALID_INDEX;
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};
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template <class T>
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requires std::is_nothrow_move_assignable_v<T> && std::is_nothrow_move_constructible_v<T>
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class SlotVector {
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public:
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class Iterator {
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friend SlotVector<T>;
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public:
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constexpr Iterator() = default;
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Iterator& operator++() noexcept {
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const u64* const bitset = slot_vector->stored_bitset.data();
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const u32 size = static_cast<u32>(slot_vector->stored_bitset.size()) * 64;
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if (id.index < size) {
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do {
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++id.index;
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} while (id.index < size && !IsValid(bitset));
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if (id.index == size) {
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id.index = SlotId::INVALID_INDEX;
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}
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}
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return *this;
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}
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Iterator operator++(int) noexcept {
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const Iterator copy{*this};
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++*this;
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return copy;
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}
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bool operator==(const Iterator& other) const noexcept {
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return id.index == other.id.index;
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}
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bool operator!=(const Iterator& other) const noexcept {
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return id.index != other.id.index;
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}
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std::pair<SlotId, T*> operator*() const noexcept {
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return {id, std::addressof((*slot_vector)[id])};
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}
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T* operator->() const noexcept {
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return std::addressof((*slot_vector)[id]);
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}
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private:
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Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
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: slot_vector{slot_vector_}, id{id_} {}
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bool IsValid(const u64* bitset) const noexcept {
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return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
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}
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SlotVector<T>* slot_vector;
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SlotId id;
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};
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~SlotVector() noexcept {
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size_t index = 0;
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for (u64 bits : stored_bitset) {
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for (size_t bit = 0; bits; ++bit, bits >>= 1) {
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if ((bits & 1) != 0) {
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values[index + bit].object.~T();
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}
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}
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index += 64;
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}
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delete[] values;
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}
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[[nodiscard]] T& operator[](SlotId id) noexcept {
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ValidateIndex(id);
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return values[id.index].object;
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}
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[[nodiscard]] const T& operator[](SlotId id) const noexcept {
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ValidateIndex(id);
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return values[id.index].object;
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}
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template <typename... Args>
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[[nodiscard]] SlotId insert(Args&&... args) noexcept {
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const u32 index = FreeValueIndex();
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new (&values[index].object) T(std::forward<Args>(args)...);
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SetStorageBit(index);
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return SlotId{index};
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}
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void erase(SlotId id) noexcept {
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values[id.index].object.~T();
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free_list.push_back(id.index);
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ResetStorageBit(id.index);
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}
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[[nodiscard]] Iterator begin() noexcept {
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const auto it = std::ranges::find_if(stored_bitset, [](u64 value) { return value != 0; });
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if (it == stored_bitset.end()) {
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return end();
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}
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const u32 word_index = static_cast<u32>(std::distance(it, stored_bitset.begin()));
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const SlotId first_id{word_index * 64 + static_cast<u32>(std::countr_zero(*it))};
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return Iterator(this, first_id);
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}
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[[nodiscard]] Iterator end() noexcept {
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return Iterator(this, SlotId{SlotId::INVALID_INDEX});
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}
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[[nodiscard]] size_t size() const noexcept {
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return values_capacity - free_list.size();
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}
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private:
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struct NonTrivialDummy {
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NonTrivialDummy() noexcept {}
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};
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union Entry {
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Entry() noexcept : dummy{} {}
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~Entry() noexcept {}
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NonTrivialDummy dummy;
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T object;
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};
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void SetStorageBit(u32 index) noexcept {
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stored_bitset[index / 64] |= u64(1) << (index % 64);
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}
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void ResetStorageBit(u32 index) noexcept {
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stored_bitset[index / 64] &= ~(u64(1) << (index % 64));
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}
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bool ReadStorageBit(u32 index) noexcept {
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return ((stored_bitset[index / 64] >> (index % 64)) & 1) != 0;
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}
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void ValidateIndex(SlotId id) const noexcept {
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DEBUG_ASSERT(id);
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DEBUG_ASSERT(id.index / 64 < stored_bitset.size());
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DEBUG_ASSERT(((stored_bitset[id.index / 64] >> (id.index % 64)) & 1) != 0);
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}
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[[nodiscard]] u32 FreeValueIndex() noexcept {
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if (free_list.empty()) {
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Reserve(values_capacity ? (values_capacity << 1) : 1);
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}
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const u32 free_index = free_list.back();
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free_list.pop_back();
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return free_index;
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}
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void Reserve(size_t new_capacity) noexcept {
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Entry* const new_values = new Entry[new_capacity];
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size_t index = 0;
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for (u64 bits : stored_bitset) {
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for (size_t bit = 0; bits; ++bit, bits >>= 1) {
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const size_t i = index + bit;
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if ((bits & 1) == 0) {
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continue;
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}
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T& old_value = values[i].object;
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new (&new_values[i].object) T(std::move(old_value));
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old_value.~T();
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}
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index += 64;
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}
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stored_bitset.resize((new_capacity + 63) / 64);
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const size_t old_free_size = free_list.size();
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free_list.resize(old_free_size + (new_capacity - values_capacity));
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std::iota(free_list.begin() + old_free_size, free_list.end(),
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static_cast<u32>(values_capacity));
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delete[] values;
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values = new_values;
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values_capacity = new_capacity;
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}
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Entry* values = nullptr;
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size_t values_capacity = 0;
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std::vector<u64> stored_bitset;
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std::vector<u32> free_list;
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};
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} // namespace VideoCommon
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template <>
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struct std::hash<VideoCommon::SlotId> {
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size_t operator()(const VideoCommon::SlotId& id) const noexcept {
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return std::hash<u32>{}(id.index);
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}
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};
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@ -21,6 +21,7 @@
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#include "common/lru_cache.h"
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#include "common/polyfill_ranges.h"
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#include "common/scratch_buffer.h"
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#include "common/slot_vector.h"
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#include "common/thread_worker.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/control/channel_state_cache.h"
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@ -32,7 +33,6 @@
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/render_targets.h"
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#include "video_core/texture_cache/slot_vector.h"
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#include "video_core/texture_cache/types.h"
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#include "video_core/textures/texture.h"
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@ -451,16 +451,16 @@ private:
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struct PendingDownload {
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bool is_swizzle;
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size_t async_buffer_id;
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SlotId object_id;
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Common::SlotId object_id;
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};
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SlotVector<Image> slot_images;
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SlotVector<ImageMapView> slot_map_views;
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SlotVector<ImageView> slot_image_views;
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SlotVector<ImageAlloc> slot_image_allocs;
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SlotVector<Sampler> slot_samplers;
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SlotVector<Framebuffer> slot_framebuffers;
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SlotVector<BufferDownload> slot_buffer_downloads;
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Common::SlotVector<Image> slot_images;
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Common::SlotVector<ImageMapView> slot_map_views;
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Common::SlotVector<ImageView> slot_image_views;
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Common::SlotVector<ImageAlloc> slot_image_allocs;
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Common::SlotVector<Sampler> slot_samplers;
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Common::SlotVector<Framebuffer> slot_framebuffers;
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Common::SlotVector<BufferDownload> slot_buffer_downloads;
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// TODO: This data structure is not optimal and it should be reworked
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@ -5,21 +5,21 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/texture_cache/slot_vector.h"
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#include "common/slot_vector.h"
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namespace VideoCommon {
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constexpr size_t NUM_RT = 8;
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constexpr size_t MAX_MIP_LEVELS = 14;
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constexpr SlotId CORRUPT_ID{0xfffffffe};
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constexpr Common::SlotId CORRUPT_ID{0xfffffffe};
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using ImageId = SlotId;
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using ImageMapId = SlotId;
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using ImageViewId = SlotId;
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using ImageAllocId = SlotId;
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using SamplerId = SlotId;
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using FramebufferId = SlotId;
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using ImageId = Common::SlotId;
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using ImageMapId = Common::SlotId;
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using ImageViewId = Common::SlotId;
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using ImageAllocId = Common::SlotId;
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using SamplerId = Common::SlotId;
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using FramebufferId = Common::SlotId;
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/// Fake image ID for null image views
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constexpr ImageId NULL_IMAGE_ID{0};
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