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OpenGL: Implement Fencing backend.
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@ -32,6 +32,8 @@ public:
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitIdle() const override;
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void OnCommandListEnd() override;
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protected:
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
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