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spirv: Support OpenGL uniform buffers and change bindings
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@ -14,7 +14,7 @@
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namespace Shader::Backend::SPIRV {
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
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u32& binding);
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Bindings& binding);
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// Microinstruction emitters
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
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