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shader/decode: Split memory and texture instructions decoding
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@ -165,6 +165,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
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{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
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{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
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{OpCode::Type::Texture, &ShaderIR::DecodeTexture},
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{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
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{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
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{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
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