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synced 2025-06-18 21:08:01 -05:00
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
This commit is contained in:
committed by
FernandoS27
parent
797e351bf8
commit
492040bd9c
@ -502,8 +502,8 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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std::size_t offset) const {
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auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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const GPUVAddr tex_info_address =
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@ -529,4 +529,12 @@ void Maxwell3D::ProcessClearBuffers() {
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rasterizer.Clear();
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}
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u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
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const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
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return result;
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}
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} // namespace Tegra::Engines
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