Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.

This commit is contained in:
Fernando Sahmkow
2019-04-07 08:30:26 -04:00
committed by FernandoS27
parent 797e351bf8
commit 492040bd9c
9 changed files with 25 additions and 44 deletions

View File

@ -1141,6 +1141,8 @@ public:
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
/// we've seen used.
using MacroMemory = std::array<u32, 0x40000>;