mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-22 23:07:56 -05:00
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
This commit is contained in:
committed by
FernandoS27
parent
797e351bf8
commit
492040bd9c
@ -1141,6 +1141,8 @@ public:
|
||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
||||
|
||||
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
|
||||
|
||||
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
|
||||
/// we've seen used.
|
||||
using MacroMemory = std::array<u32, 0x40000>;
|
||||
|
Reference in New Issue
Block a user