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audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
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@ -90,6 +90,14 @@ s32 EffectBase::GetProcessingOrder() const {
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return processing_order;
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}
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std::vector<u8>& EffectBase::GetWorkBuffer() {
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return work_buffer;
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}
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const std::vector<u8>& EffectBase::GetWorkBuffer() const {
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return work_buffer;
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}
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EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {}
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EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
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@ -117,6 +125,12 @@ void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
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usage = UsageState::Initialized;
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params.status = ParameterStatus::Initialized;
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skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
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if (!skipped) {
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auto& work_buffer = GetWorkBuffer();
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// Has two buffers internally
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work_buffer.resize(in_params.buffer_size * 2);
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std::fill(work_buffer.begin(), work_buffer.end(), 0);
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}
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}
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}
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@ -129,6 +143,14 @@ void EffectI3dl2Reverb::UpdateForCommandGeneration() {
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GetParams().status = ParameterStatus::Updated;
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}
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I3dl2ReverbState& EffectI3dl2Reverb::GetState() {
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return state;
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}
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const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const {
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return state;
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}
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EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {}
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EffectBiquadFilter::~EffectBiquadFilter() = default;
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