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Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
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@ -49,9 +49,11 @@ public:
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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virtual void SignalFence(GPUVAddr addr, u32 value) {}
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/// Signal a GPU based fence
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virtual void SignalFence(GPUVAddr addr, u32 value) = 0;
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virtual void ReleaseFences() {}
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/// Release all pending fences.
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virtual void ReleaseFences() = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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