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Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
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@ -535,6 +535,7 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
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texture_cache.OnCPUWrite(addr, size);
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pipeline_cache.InvalidateRegion(addr, size);
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buffer_cache.OnCPUWrite(addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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void RasterizerVulkan::SyncGuestHost() {
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@ -542,6 +543,30 @@ void RasterizerVulkan::SyncGuestHost() {
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buffer_cache.SyncGuestHost();
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}
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void RasterizerVulkan::SignalFence(GPUVAddr addr, u32 value) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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/*
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if (!gpu.IsAsync()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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return;
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}
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fence_manager.SignalFence(addr, value);
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*/
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}
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void RasterizerVulkan::ReleaseFences() {
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/*
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auto& gpu{system.GPU()};
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.WaitPendingFences();
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*/
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}
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void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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FlushRegion(addr, size);
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InvalidateRegion(addr, size);
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@ -122,6 +122,8 @@ public:
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void SignalFence(GPUVAddr addr, u32 value) override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void FlushCommands() override;
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void TickFrame() override;
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