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yuzu_cmd: Split emu_window OpenGL implementation into its own file
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34
src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
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34
src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_GL(bool fullscreen);
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~EmuWindow_SDL2_GL();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases the GL context from the caller thread
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void DoneCurrent() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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private:
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/// Whether the GPU and driver supports the OpenGL extension required
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bool SupportsRequiredGLExtensions();
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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};
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