yuzu_cmd: Split emu_window OpenGL implementation into its own file

This commit is contained in:
ReinUsesLisp
2019-05-25 17:47:13 -03:00
parent b6dcb1ae4d
commit 4b80dd23a4
6 changed files with 211 additions and 176 deletions

View File

@ -0,0 +1,34 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_GL(bool fullscreen);
~EmuWindow_SDL2_GL();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
};