maxwell3d: full HLE for multi-layer clears

This commit is contained in:
Liam
2022-11-16 22:41:40 -05:00
parent ece0c1095d
commit 4c42655a2d
8 changed files with 17 additions and 24 deletions

View File

@ -213,7 +213,7 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
EndTransformFeedback();
}
void RasterizerVulkan::Clear() {
void RasterizerVulkan::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(Vulkan_Clearing);
if (!maxwell3d->ShouldExecute()) {
@ -256,7 +256,7 @@ void RasterizerVulkan::Clear() {
.rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift)
: default_scissor,
.baseArrayLayer = regs.clear_surface.layer,
.layerCount = 1,
.layerCount = layer_count,
};
if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
return;

View File

@ -65,7 +65,7 @@ public:
~RasterizerVulkan() override;
void Draw(bool is_indexed, u32 instance_count) override;
void Clear() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;