mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-12 06:47:58 -05:00
input_common: Move touch and analog from button. Move udp protocol
This commit is contained in:
270
src/input_common/helpers/stick_from_buttons.cpp
Normal file
270
src/input_common/helpers/stick_from_buttons.cpp
Normal file
@ -0,0 +1,270 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include "common/math_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class Stick final : public Input::InputDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Input::InputDevice>;
|
||||
|
||||
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
|
||||
float modifier_scale_, float modifier_angle_)
|
||||
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
|
||||
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
|
||||
modifier_angle(modifier_angle_) {
|
||||
Input::InputCallback button_up_callback{
|
||||
[this](Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
|
||||
Input::InputCallback button_down_callback{
|
||||
[this](Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
|
||||
Input::InputCallback button_left_callback{
|
||||
[this](Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
|
||||
Input::InputCallback button_right_callback{
|
||||
[this](Input::CallbackStatus callback_) { UpdateRightButtonStatus(callback_); }};
|
||||
Input::InputCallback button_modifier_callback{
|
||||
[this](Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
|
||||
up->SetCallback(button_up_callback);
|
||||
down->SetCallback(button_down_callback);
|
||||
left->SetCallback(button_left_callback);
|
||||
right->SetCallback(button_right_callback);
|
||||
modifier->SetCallback(button_modifier_callback);
|
||||
}
|
||||
|
||||
bool IsAngleGreater(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float top_limit = new_angle + aperture;
|
||||
return (old_angle > new_angle && old_angle <= top_limit) ||
|
||||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
|
||||
}
|
||||
|
||||
bool IsAngleSmaller(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float bottom_limit = new_angle - aperture;
|
||||
return (old_angle >= bottom_limit && old_angle < new_angle) ||
|
||||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
|
||||
}
|
||||
|
||||
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
float new_angle = angle;
|
||||
|
||||
auto time_difference = static_cast<float>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
|
||||
time_difference /= 1000.0f * 1000.0f;
|
||||
if (time_difference > 0.5f) {
|
||||
time_difference = 0.5f;
|
||||
}
|
||||
|
||||
if (IsAngleGreater(new_angle, goal_angle)) {
|
||||
new_angle -= modifier_angle * time_difference;
|
||||
if (new_angle < 0) {
|
||||
new_angle += TAU;
|
||||
}
|
||||
if (!IsAngleGreater(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else if (IsAngleSmaller(new_angle, goal_angle)) {
|
||||
new_angle += modifier_angle * time_difference;
|
||||
if (new_angle >= TAU) {
|
||||
new_angle -= TAU;
|
||||
}
|
||||
if (!IsAngleSmaller(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else {
|
||||
return goal_angle;
|
||||
}
|
||||
return new_angle;
|
||||
}
|
||||
|
||||
void SetGoalAngle(bool r, bool l, bool u, bool d) {
|
||||
// Move to the right
|
||||
if (r && !u && !d) {
|
||||
goal_angle = 0.0f;
|
||||
}
|
||||
|
||||
// Move to the upper right
|
||||
if (r && u && !d) {
|
||||
goal_angle = Common::PI * 0.25f;
|
||||
}
|
||||
|
||||
// Move up
|
||||
if (u && !l && !r) {
|
||||
goal_angle = Common::PI * 0.5f;
|
||||
}
|
||||
|
||||
// Move to the upper left
|
||||
if (l && u && !d) {
|
||||
goal_angle = Common::PI * 0.75f;
|
||||
}
|
||||
|
||||
// Move to the left
|
||||
if (l && !u && !d) {
|
||||
goal_angle = Common::PI;
|
||||
}
|
||||
|
||||
// Move to the bottom left
|
||||
if (l && !u && d) {
|
||||
goal_angle = Common::PI * 1.25f;
|
||||
}
|
||||
|
||||
// Move down
|
||||
if (d && !l && !r) {
|
||||
goal_angle = Common::PI * 1.5f;
|
||||
}
|
||||
|
||||
// Move to the bottom right
|
||||
if (r && !u && d) {
|
||||
goal_angle = Common::PI * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateUpButtonStatus(Input::CallbackStatus button_callback) {
|
||||
up_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateDownButtonStatus(Input::CallbackStatus button_callback) {
|
||||
down_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateLeftButtonStatus(Input::CallbackStatus button_callback) {
|
||||
left_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateRightButtonStatus(Input::CallbackStatus button_callback) {
|
||||
right_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateModButtonStatus(Input::CallbackStatus button_callback) {
|
||||
modifier_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateStatus() {
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
|
||||
bool r = right_status;
|
||||
bool l = left_status;
|
||||
bool u = up_status;
|
||||
bool d = down_status;
|
||||
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
|
||||
|
||||
if (time_difference < 10) {
|
||||
// Disable analog mode if inputs are too fast
|
||||
SetGoalAngle(r, l, u, d);
|
||||
angle = goal_angle;
|
||||
} else {
|
||||
angle = GetAngle(now);
|
||||
SetGoalAngle(r, l, u, d);
|
||||
}
|
||||
|
||||
last_update = now;
|
||||
Input::CallbackStatus status{
|
||||
.type = Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
Input::StickStatus GetStatus() const {
|
||||
Input::StickStatus status{};
|
||||
status.x.properties = properties;
|
||||
status.y.properties = properties;
|
||||
if (Settings::values.emulate_analog_keyboard) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
float angle_ = GetAngle(now);
|
||||
status.x.raw_value = std::cos(angle_) * amplitude;
|
||||
status.y.raw_value = std::sin(angle_) * amplitude;
|
||||
return status;
|
||||
}
|
||||
constexpr float SQRT_HALF = 0.707106781f;
|
||||
int x = 0, y = 0;
|
||||
if (right_status) {
|
||||
++x;
|
||||
}
|
||||
if (left_status) {
|
||||
--x;
|
||||
}
|
||||
if (up_status) {
|
||||
++y;
|
||||
}
|
||||
if (down_status) {
|
||||
--y;
|
||||
}
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
|
||||
status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
|
||||
return status;
|
||||
}
|
||||
|
||||
private:
|
||||
Button up;
|
||||
Button down;
|
||||
Button left;
|
||||
Button right;
|
||||
Button modifier;
|
||||
float modifier_scale;
|
||||
float modifier_angle;
|
||||
float angle{};
|
||||
float goal_angle{};
|
||||
float amplitude{};
|
||||
bool up_status;
|
||||
bool down_status;
|
||||
bool left_status;
|
||||
bool right_status;
|
||||
bool modifier_status;
|
||||
const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::InputDevice> StickFromButton::Create(const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto up = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("up", null_engine));
|
||||
auto down = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("down", null_engine));
|
||||
auto left = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("left", null_engine));
|
||||
auto right =
|
||||
Input::CreateDeviceFromString<Input::InputDevice>(params.Get("right", null_engine));
|
||||
auto modifier =
|
||||
Input::CreateDeviceFromString<Input::InputDevice>(params.Get("modifier", null_engine));
|
||||
auto modifier_scale = params.Get("modifier_scale", 0.5f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 5.5f);
|
||||
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
|
||||
std::move(right), std::move(modifier), modifier_scale,
|
||||
modifier_angle);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
Reference in New Issue
Block a user