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MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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@ -57,11 +57,11 @@ enum : u32 {
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HEAP_VADDR = 0x08000000,
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HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
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HEAP_GSP_SIZE = 0x02000000, ///< GSP heap size... TODO: Define correctly?
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HEAP_GSP_VADDR = 0x14000000,
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HEAP_GSP_VADDR_END = (HEAP_GSP_VADDR + HEAP_GSP_SIZE),
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HEAP_GSP_PADDR = 0x00000000,
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HEAP_GSP_PADDR_END = (HEAP_GSP_PADDR + HEAP_GSP_SIZE),
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HEAP_LINEAR_SIZE = 0x08000000, ///< Linear heap size... TODO: Define correctly?
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HEAP_LINEAR_VADDR = 0x14000000,
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HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
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HEAP_LINEAR_PADDR = 0x00000000,
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HEAP_LINEAR_PADDR_END = (HEAP_LINEAR_PADDR + HEAP_LINEAR_SIZE),
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HARDWARE_IO_SIZE = 0x01000000,
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HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
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@ -112,7 +112,7 @@ extern u8 *g_base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8* g_heap_gsp; ///< GSP heap (main memory)
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extern u8* g_heap_linear; ///< Linear heap (main memory)
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extern u8* g_heap; ///< Application heap (main memory)
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extern u8* g_vram; ///< Video memory (VRAM)
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extern u8* g_shared_mem; ///< Shared memory
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@ -159,7 +159,7 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
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* @param operation Memory map operation type
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* @param permissions Control memory permissions
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*/
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u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
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u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions);
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inline const char* GetCharPointer(const VAddr address) {
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return (const char *)GetPointer(address);
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