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MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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@ -116,7 +116,7 @@ struct Regs {
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u32 address;
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u32 GetPhysicalAddress() const {
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return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
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return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
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}
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// texture1 and texture2 store the texture format directly after the address
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@ -312,7 +312,7 @@ struct Regs {
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inline u32 GetBaseAddress() const {
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// TODO: Ugly, should fix PhysicalToVirtualAddress instead
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return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
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return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
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}
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// Descriptor for internal vertex attributes
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