game_list: Remove global instances of Core::System

This commit is contained in:
lat9nq
2021-07-30 09:32:26 -04:00
committed by Morph
parent 493905665c
commit 4ce53ffe6a
5 changed files with 19 additions and 13 deletions

View File

@ -228,16 +228,15 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
FileSys::ManualContentProvider* provider,
QVector<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list)
const CompatibilityList& compatibility_list, Core::System& system_)
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
compatibility_list(compatibility_list) {}
compatibility_list(compatibility_list), system{system_} {}
GameListWorker::~GameListWorker() = default;
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
using namespace FileSys;
auto& system = Core::System::GetInstance();
const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider());
auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
@ -285,10 +284,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
auto& system = Core::System::GetInstance();
const auto callback = [this, target, parent_dir,
&system](const std::filesystem::path& path) -> bool {
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;