mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 22:47:58 -05:00
Port web_service from Citra
This commit is contained in:
@ -35,6 +35,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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@ -65,6 +66,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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@ -73,12 +75,17 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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@ -102,23 +109,22 @@ enum class CalloutFlag : uint32_t {
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DRDDeprecation = 0x2,
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};
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static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
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QMessageBox msg;
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msg.setText(message);
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msg.setStandardButtons(QMessageBox::Ok);
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msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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msg.setStyleSheet("QLabel{min-width: 900px;}");
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msg.exec();
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UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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static const QString telemetry_message =
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tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Settings::Apply();
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}
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}
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void GMainWindow::ShowCallouts() {}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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@ -145,6 +151,9 @@ GMainWindow::GMainWindow()
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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discord_rpc->Update();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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@ -168,7 +177,7 @@ GMainWindow::GMainWindow()
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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ShowCallouts();
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ShowTelemetryCallout();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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@ -183,6 +192,9 @@ GMainWindow::~GMainWindow() {
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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@ -411,6 +423,8 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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@ -647,6 +661,7 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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void GMainWindow::ShutdownGame() {
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discord_rpc->Pause();
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emu_thread->RequestStop();
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emit EmulationStopping();
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@ -655,6 +670,8 @@ void GMainWindow::ShutdownGame() {
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emu_thread->wait();
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emu_thread = nullptr;
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discord_rpc->Update();
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// The emulation is stopped, so closing the window or not does not matter anymore
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disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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@ -664,6 +681,7 @@ void GMainWindow::ShutdownGame() {
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui.action_Restart->setEnabled(false);
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ui.action_Report_Compatibility->setEnabled(false);
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render_window->hide();
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game_list->show();
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game_list->setFilterFocus();
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@ -1147,6 +1165,9 @@ void GMainWindow::OnStartGame() {
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ui.action_Pause->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui.action_Restart->setEnabled(true);
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ui.action_Report_Compatibility->setEnabled(true);
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discord_rpc->Update();
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}
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void GMainWindow::OnPauseGame() {
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@ -1161,6 +1182,20 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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}
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void GMainWindow::OnMenuReportCompatibility() {
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if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
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CompatDB compatdb{this};
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compatdb.exec();
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} else {
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QMessageBox::critical(
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this, tr("Missing yuzu Account"),
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tr("In order to submit a game compatibility test case, you must link your yuzu "
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"account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
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"> "
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"Web."));
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}
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}
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void GMainWindow::ToggleFullscreen() {
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if (!emulation_running) {
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return;
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@ -1224,11 +1259,14 @@ void GMainWindow::ToggleWindowMode() {
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void GMainWindow::OnConfigure() {
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ConfigureDialog configureDialog(this, hotkey_registry);
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auto old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence;
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auto result = configureDialog.exec();
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if (result == QDialog::Accepted) {
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configureDialog.applyConfiguration();
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if (UISettings::values.theme != old_theme)
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UpdateUITheme();
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if (UISettings::values.enable_discord_presence != old_discord_presence)
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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config->Save();
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}
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@ -1443,11 +1481,25 @@ void GMainWindow::UpdateUITheme() {
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emit UpdateThemedIcons();
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}
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void GMainWindow::SetDiscordEnabled(bool state) {
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#ifdef USE_DISCORD_PRESENCE
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if (state) {
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
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} else {
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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}
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#else
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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#endif
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discord_rpc->Update();
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}
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#ifdef main
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#undef main
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#endif
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int main(int argc, char* argv[]) {
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Common::DetachedTasks detached_tasks;
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MicroProfileOnThreadCreate("Frontend");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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@ -1465,5 +1517,7 @@ int main(int argc, char* argv[]) {
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GMainWindow main_window;
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// After settings have been loaded by GMainWindow, apply the filter
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main_window.show();
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return app.exec();
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int result = app.exec();
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detached_tasks.WaitForAllTasks();
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return result;
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}
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