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Implement convert legacy to generic
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@ -10,6 +10,7 @@
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Maxwell {
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@ -20,4 +21,7 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program,
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const Shader::RuntimeInfo& runtime_info);
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} // namespace Shader::Maxwell
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