Merge pull request #3141 from ReinUsesLisp/gl-position

gl_shader_gen: Apply default value to gl_Position
This commit is contained in:
bunnei
2019-11-23 13:23:46 -05:00
committed by GitHub

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@ -32,6 +32,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
out += R"( out += R"(
void main() { void main() {
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
execute_vertex(); execute_vertex();
)"; )";
if (ir_b) { if (ir_b) {