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vk_graphics_pipeline: Implement conservative rendering
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@ -910,7 +910,11 @@ public:
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u32 fill_rectangle;
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INSERT_PADDING_WORDS_NOINIT(0x8);
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INSERT_PADDING_WORDS_NOINIT(0x2);
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u32 conservative_raster_enable;
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INSERT_PADDING_WORDS_NOINIT(0x5);
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std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
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@ -1615,6 +1619,7 @@ ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(render_area, 0x3FD);
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ASSERT_REG_POSITION(clear_flags, 0x43E);
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ASSERT_REG_POSITION(fill_rectangle, 0x44F);
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ASSERT_REG_POSITION(conservative_raster_enable, 0x452);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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ASSERT_REG_POSITION(multisample_sample_locations, 0x478);
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ASSERT_REG_POSITION(multisample_coverage_to_color, 0x47E);
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