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https://github.com/yuzu-emu/yuzu-android.git
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Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
This commit is contained in:
@ -20,10 +20,7 @@
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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void EmuThread::run() {
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if (!Settings::values.use_multi_core) {
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// Single core mode must acquire OpenGL context for entire emulation session
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render_window->MakeCurrent();
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}
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render_window->MakeCurrent();
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MicroProfileOnThreadCreate("EmuThread");
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@ -38,6 +35,11 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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// Release OpenGL context for the GPU thread
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render_window->DoneCurrent();
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}
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// holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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@ -374,6 +374,8 @@ void Config::ReadValues() {
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qt_config->value("use_disk_shader_cache", false).toBool();
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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qt_config->value("use_asynchronous_gpu_emulation", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
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@ -633,6 +635,8 @@ void Config::SaveValues() {
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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qt_config->setValue("use_asynchronous_gpu_emulation",
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Settings::values.use_asynchronous_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -75,6 +75,8 @@ void ConfigureGraphics::setConfiguration() {
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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}
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@ -86,6 +88,8 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -63,6 +63,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
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<property name="text">
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<string>Use asynchronous GPU emulation</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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