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gl_shader_cache: Specialize shader workgroup
Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers.
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@ -140,7 +140,7 @@ public:
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INSERT_PADDING_WORDS(0x3);
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BitField<0, 16, u32> shared_alloc;
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BitField<0, 18, u32> shared_alloc;
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BitField<16, 16, u32> block_dim_x;
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union {
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