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structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
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@ -11,8 +11,9 @@ namespace Shader {
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/// Misc information about the host
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struct HostTranslateInfo {
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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};
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} // namespace Shader
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