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structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
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@ -325,6 +325,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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host_info = Shader::HostTranslateInfo{
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.support_float16 = device.IsFloat16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
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driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
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};
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}
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