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bootmanager: Add a check whether loading is complete
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@ -162,6 +162,8 @@ public:
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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