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Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread. This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row. Also added more validation asserts. This should fix one of the random crashes in Breath Of The Wild.
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@ -706,8 +706,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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auto owner = g_handle_table.Get<Thread>(owner_handle);
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ASSERT(owner);
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ASSERT(thread->status != ThreadStatus::Running);
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thread->status = ThreadStatus::WaitMutex;
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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thread->wakeup_callback = nullptr;
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owner->AddMutexWaiter(thread);
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