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https://github.com/yuzu-emu/yuzu-android.git
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TextureCache: Make a better Anisotropic setter.
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@ -6,7 +6,6 @@
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#include <array>
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#include "common/cityhash.h"
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#include "common/settings.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TICEntry;
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@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
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};
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unsigned SettingsMinimumAnisotropy() noexcept {
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
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default:
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case Anisotropy::Default:
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return 1U;
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case Anisotropy::Filter2x:
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return 2U;
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case Anisotropy::Filter4x:
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return 4U;
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case Anisotropy::Filter8x:
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return 8U;
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case Anisotropy::Filter16x:
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return 16U;
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}
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}
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
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return static_cast<float>(1U << max_anisotropy);
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}
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} // namespace Tegra::Texture
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