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shader/lea: Fix op_a and op_b usages
They were swapped.
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@ -272,8 +272,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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"Unhandled LEA Predicate");
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"Unhandled LEA Predicate");
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Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c));
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Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c));
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Node mul_bc = Operation(OperationCode::IMul, std::move(op_b), std::move(shifted_c));
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Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c));
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Node value = Operation(OperationCode::IAdd, std::move(op_a), std::move(mul_bc));
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Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc));
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SetRegister(bb, instr.gpr0, std::move(value));
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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break;
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