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General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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std::string name = "yuzu:GPU";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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system.RegisterHostThread();
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// Wait for first GPU command before acquiring the window context
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